Barbara Kciuk
Senior Narrative Designer with 10 years of experience in the video game industry. In addition to game production, they are also involved in educating young game designers at schools and universities.
We are building a world where anyone with a game idea can become its creator.
Our mission is to build a world where digital games are recognized as an important part of contemporary culture and social dialogue. We believe that games are a unique artistic medium and a powerful educational tool, which is why we want to support the people who create, study, and develop the games industry.
Ars Ludorum operates at the intersection of culture, science, and technology, bringing these fields together through the projects and events organized by the Foundation. For us, developing communities of players and creators is not only about advancing the games industry itself, but also about investing in the creativity, knowledge, and skills that will be needed in the future.
The Ars Ludorum Foundation was established in 2026 at the initiative of a group of game creators. Since then, we have been working with national and international partners to support the development of the Polish game development industry. We operate as a non-profit organization, carrying out our projects with the support of cultural organizations, partners, and volunteers.
Senior Narrative Designer with 10 years of experience in the video game industry. In addition to game production, they are also involved in educating young game designers at schools and universities.
Game developer and Steam specialist with 100+ released games and 10,000+ hours in MMORPGs. Passionate about game development, community building, and creating experiences players remember.
CD-Action editor (formerly also with GRYOnline.pl) – for years, they have been writing articles, reviews, and features about the video game industry. A film scholar and game studies graduate by education.
A creator merging 3D graphics, AI, and emerging technologies in gamedev (including Japanese Drift Master, Vumo AI) and visual arts. Co-creator of the Resonantia Lux show, which represented Poland at the Bright Festival in Brussels. Mentor and lecturer in projects such as Cyberiada and Turniej Trójgamiczny (the Tri-Game Tournament).
Tabletop RPG creator, including titles such as CORP BORG, Whispers of the Woods, and Odyssey of the Giant. Journalist writing for CD-Action, Pismo magazine, Nowa Fantastyka, GQ, and others. Comic book writer. Academic lecturer teaching Game Design and Psychology courses at SWPS University.
Founder of the Indie Games Starter digital game incubator, supporting aspiring game developers. An experienced mentor and judge at digital events and hackathons. Founder of the educational startup Next Gen Education, teaching children the fundamentals of programming from the earliest stages of education. Event, panel, and training organizer with 6 years of commercial experience.